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21. Caracal navy issue rebalance - in Player Features and Ideas Discussion [original thread]
I would actually love to see the CNI become a brawler like you describe, interesting argument and you raise the point much better on regards to rapids and their bonuses, essentially a missle overhaul is required.
- by Davian Thule Pirkibo - at 2015.09.08 21:39:42
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22. Caracal navy issue rebalance - in Player Features and Ideas Discussion [original thread]
Joe Risalo wrote: Chainsaw Plankton wrote: Iain Cariaba wrote: Joe Risalo wrote: Davian Thule Pirkibo wrote: The caracal navy issue at the moment has the potential to be a great faction cruiser, but its main issue is that it lacks r...
- by Davian Thule Pirkibo - at 2015.09.08 19:52:34
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23. Caracal navy issue rebalance - in Player Features and Ideas Discussion [original thread]
Joe Risalo wrote: Davian Thule Pirkibo wrote: Iain Cariaba wrote: Davian Thule Pirkibo wrote: I guess you guys never tried pvping in one have yous? Actually, I have. There are far, far better options for PvP than a CNI. You should tr...
- by Davian Thule Pirkibo - at 2015.09.08 16:39:26
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24. Caracal navy issue rebalance - in Player Features and Ideas Discussion [original thread]
Iain Cariaba wrote: Davian Thule Pirkibo wrote: I guess you guys never tried pvping in one have yous? Actually, I have. There are far, far better options for PvP than a CNI. You should try flying one of those. That's precisely the point ...
- by Davian Thule Pirkibo - at 2015.09.08 15:57:42
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25. Caracal navy issue rebalance - in Player Features and Ideas Discussion [original thread]
I guess you guys never tried pvping in one have yous?
- by Davian Thule Pirkibo - at 2015.09.08 14:41:42
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26. Caracal navy issue rebalance - in Player Features and Ideas Discussion [original thread]
The caracal navy issue at the moment has the potential to be a great faction cruiser, but its main issue is that it lacks range projection. This ship is meant to be the rival to the vector navy issue witch can project dps far via sentries and clos...
- by Davian Thule Pirkibo - at 2015.09.08 13:16:41
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27. Ive noticed something about recruitment ads - in Player Features and Ideas Discussion [original thread]
I personally think this is a bug, but i have noticed certain corporations have had ads on search for a long time and some literally are dead corps, ie having 0 members in them at all, i think it would be a good idea to make it a feature to automat...
- by Davian Thule Pirkibo - at 2015.08.30 23:52:37
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28. Fw warfare mission rebalance - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: tbh i would rather they remove fw missions and up the lp for plexing to get more people in them and working on capping systems would agree , but it removes diversity in Fw
- by Davian Thule Pirkibo - at 2015.03.16 22:33:46
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29. Fw warfare mission rebalance - in Player Features and Ideas Discussion [original thread]
OK, so for 3 militia factions in faction warfare at the moment, you can run the missions with a stealth bomber and be on your merry way, this of coarse is untrue of the gallente militia faction. These missions cannot be completed in anything other...
- by Davian Thule Pirkibo - at 2015.03.16 22:00:55
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30. Signatures resetting ... - in Player Features and Ideas Discussion [original thread]
I already suggested something like this in the past, the response was basically *your lazy, something that should be a feature anyway is not and your lazy to not use something else that can fill that role instead*
- by Davian Thule Pirkibo - at 2015.03.16 21:53:23
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31. Disconnecting (socket closed) and scanning down cosmis sigs - in Player Features and Ideas Discussion [original thread]
Godfrey Silvarna wrote: Bookmark the interesting sites, and write the signature ID:s down so you know which site is which. Wormhole professionals tend to use chain mapper tools such as W-Space to automate bookkeeping of both signatures and w...
- by Davian Thule Pirkibo - at 2015.02.28 06:51:50
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32. Disconnecting (socket closed) and scanning down cosmis sigs - in Player Features and Ideas Discussion [original thread]
I am an explorer who regularly enters wormholes to find profession sites to do, as well as enter other null sec regions. However sometimes my connection can become quite unstable ie i get a socket closed every 5 mins. This has happened a number of...
- by Davian Thule Pirkibo - at 2015.02.28 00:57:04
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33. EVE(L) Stabb. Remove from game? Maybe? - in Player Features and Ideas Discussion [original thread]
What does this sound like to my ears? "Oh no i cant pick on people who aren't really doing anything in my Superior ship, oh the horror and tragedy of this" Sorry but Plexes are an important money maker in FW and if someone is plexing with stabs ch...
- by Davian Thule Pirkibo - at 2014.08.11 00:10:00
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34. Transferable Skill points - in Player Features and Ideas Discussion [original thread]
My idea is to be able to unassign skill points and then either reassign them to another set of skills or sell them off to someone else, improving the modularity of individual characters. Of coarse we make it so that there are significant fees to b...
- by Davian Thule Pirkibo - at 2014.08.10 23:55:00
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